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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Infinity Ziona
Drags are Bud
1662
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Posted - 2014.02.12 22:09:00 -
[1] - Quote
There are no oceans in EvE since CCP introduced all the new regional jumps. That's the difference between now and the BoB era. This forces alliances to enter into large coalitions.
The reason is that expansion doesn't stop at pockets since pockets no longer exist and there is always another alliance to fight (not profitable) or NAP (profitable).
This isn't helped by the ease of projection with bridges.
When you have 37 thousand man coalitions and 24 hours to get a portion of that number organized, the ability to move that portion across the map quickly to all staggered timers, instant non-sandbox alerts when something is attacked and silly amounts of capitals, super capitals and isk then the small guys are 100% removed from the null sec non-sandbox sov game.
Rather than timers improving the game they do unfortunately ruin it. You can see in the last big fight where Sov dropped without timers and a system became vulnerable without 24 hours warning how much more interesting and improved the game could be. Rather than 4000 players in system there were only 2500, forces were arriving dynamically, CFC successfully positioned itself not only in the system being attacked but in other systems to prevent reinforcements arriving.
It was a much better much more dynamic fight than the usuall two huge prepared blobs assembling and duking it out in the one system under game killing lag.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Drags are Bud
1662
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Posted - 2014.02.12 22:39:00 -
[2] - Quote
Ptraci wrote:Josef Djugashvilis wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. CFC have, negotiated, earned, or fought for the space they own. Good for them. And they've whined and complained to the devs (cough alliance wardec costs cough not to mention many little nerfs here and there) when things threaten to make them play eve on normal mode again. CFC have ridden the SOV changes made by an ex-MC EvE player turned EvE Developer turned PL EvE Player for all its worth. They can threaten and coerce knowing they can dump a portion of their 37k players onto anyone with 24 hours of notice - see 6VDT.
That everything not a ship reinforces in SOV space, billions of isk worth of POS, 100 million worth of POCO to even a bloody 1 million isk depot means they're completely immune to damage until they can bring overwhelming force to bear on anyone attempting to damage them.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1666
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Posted - 2014.02.13 02:07:00 -
[3] - Quote
baltec1 wrote:SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fat that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh. So why have 80% of bots moved into high sec? The numbers are all there. High sec is simply better for earning isk than null sov space. Lololololol. Please. Stop. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1667
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Posted - 2014.02.13 04:12:00 -
[4] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss. Bots go where the isk is, much like players. Neither of us have a problem with staying safe in null or interuptions. It has been shown that high sec combat pve will earn more in high sec so it is no shock that most bots are now found clustered in the mission hubs around jita. Wrong bots go where they can consistently and without interruption grind out average isk over long periods of time. Please present your CCP data and also show how you link bots even in a tenuous way to best profitability of sec status.
I have presented my evidence to the forums, in the form of my experiences both running L4 and running combat anoms and have shown conclusively that you can make 10's of billions of isk per month doing several anoms in null sec per day vs grinding crap isk and LP in L4's in high sec all day and not making anywhere near as much.
That you're incapable of doing the same because you blued and rented out all the available space from the bottom of Period Basis to the top of Tenal and choose not to use that space blued and rented does not equal less profitability. All it shows is the majority of Goons and CFC are happy to allow all that isk to go to other people, primarily the heads of your aliances to make their RMT wallets fatter.
While you could probably spruce up some data from someone with no life who plays 23 hours a day running multiple accounts and blitzing tons of agents with multiple ships in multiple systems in high sec and makes as much its a disingenuous comparison vs me who can only play a few hours a day, does the PvE with one ship and one scout. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
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Posted - 2014.02.13 04:57:00 -
[5] - Quote
Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50? Now if w'ere talking about multiboxing it, different story. Anyways, I still agree about hi-sec profits overall. As someone who runs multibox fleets sized 8-15, I can confirm hi-sec is the place to be when looking to earn max ISK/hour over a long period of time. Perhaps as a solo or dual pilot null is better; if you have 2 or more alts, hi-sec wins out. I do everything from multibox mining to multibox missioning to multibox ganking. All always for profit. Mining ore I can earn about 100mil ISK/hour Missioning I can earn about 120mil ISK/hour Ganking is hit and miss, not to mention I suck at it and lose all my ships half the time  Those mining/missioning profits can be done anytime, without any disturbance. They can be done while semi-AFK watching Youtube or reading a book. The issue with null-sec is you cannot run fleets this size; you will be shot down too often. The ability to run absurdly large fleets in the convenience and "safety" of hi-sec is what makes the profits as large and consistent as they are. 100 million per hour is horrible. That's 10 hours to make 1 billion isk ffs. In 10 hours I can make the same from bounties and OE from running combat anoms. That's not including the very frequent high end drops that can range from 80 million to 1.5 billion isk per site.
I've made 2 billion off one single site, took me 20 minutes - Look at the chat text and that wasn't counting bounties or OE...
They'll tell you its rare but its very common to get half a billion or less in modules and frequent to get +500 million mods. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
|
Posted - 2014.02.13 05:22:00 -
[6] - Quote
Andski wrote:Infinity Ziona wrote:Wrong bots go where they can consistently and without interruption grind out average isk over long periods of time. You mean mission systems? Who cares. Bots do well because they can play like some goons, lots of accounts but without the poopsocking. In other words bots don't do well they just do it longer and with many accounts to make up for highsecs poor income streams. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
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Posted - 2014.02.13 05:50:00 -
[7] - Quote
baltec1 wrote:Loraine Gess wrote:
Does this imaginary scenario include enhanced ESS payouts, the almost complete decline of high-sec LP (with one notable and recent bubble), and/or any of null's other native PVE content? Cause I think you skipped a few things.
ESS are not widely used because they are just terrible to use. However we have used them for gathering data and high sec still works out as being better. The other forms of combat pve in null are belt ratting which is just terrible isk/hr and gets beaten by high sec level 3s and complex running which works fine for risk/reward when compared to high secs plex running but it can only support at most 100 pilots per region, so its not great when you have tens of thousands of pilots. This is also not imaginary, we tell our pilots to make their isk in empire. When exactly do you have 10's of thousands of pilots per region? :)
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
|
Posted - 2014.02.13 05:55:00 -
[8] - Quote
I do agree anoms could use a buff. Though they're still better than L4s at higher anom levels. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1669
|
Posted - 2014.02.13 06:20:00 -
[9] - Quote
baltec1 wrote:Infinity Ziona wrote:I do agree anoms could use a buff. Though they're still better than L4s at higher anom levels. How? We have the numbers and none show that anoms get anywhere near what high sec level 4s can earn. Please show us where you are finding these anoms. Your numbers don't add up because you are comparing multiple account holding multiple ship running missioners who game the system so they only take the best LP offers by using their multiple accounts to spam agents in many systems.
The average missioner has one mission ship and one account and run missions as they come up. If they do decline twice they have to travel to a new agent to do the mission.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1669
|
Posted - 2014.02.13 06:39:00 -
[10] - Quote
In that case your numbers are wrong. I ran missions to get isk since 2003 and there is no way to make 100 million per hour IMO. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.13 12:39:00 -
[11] - Quote
Andski wrote:The problem is that the majority of anomalies in 0.0 are never run because they're ****-tier. I'm sorry but "let's make 2-3 types of worthwhile anomalies and, to balance it out, make the rest so horrible that nobody will run them" isn't good game design.
A fully upgraded system with good truesec should support more than a few simultaneous anomaly runners. Make them more challenging, whatever, but make them worth running. No the problem is you're renting your space instead of using it. Stop whining. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.13 12:59:00 -
[12] - Quote
Tippia wrote:Infinity Ziona wrote:No the problem is you're renting your space instead of using it. Stop whining. The ownership model does not affect how many people a single system can support. It affects how many systems they have to run and that affects how many high end anoms are available in total to run. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.13 20:21:00 -
[13] - Quote
La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 03:03:00 -
[14] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try. Such tactics may be applicable for an experienced group with deep pockets, a lot of patience and superior skill. The issue is that it necessitates that large powerblocks can be outlasted and outmaneuvered by smaller groups over a long period. We all have the jokes about how bad goons are or the CFC is, but I don't have faith that in this defenders initiative of a sov system that you lack the capacity to wreak havoc on whatever scale of warfare you desire. Edit: This of course doesn't discount diplomacy, though diplomatic relations tend to strengthen fighting capacities over time, coalitions being a prime example, thus making it harder still for forceful entry into null. You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 03:56:00 -
[15] - Quote
Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 04:24:00 -
[16] - Quote
La Nariz wrote:Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? That depends on the definition of sov and when. No it doesn't. The ESS is not a sov structure like a POCO, TCU, POS, or Outpost. Sov Structures all have one thing in common. They send a message to the owner when they're attacked.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 04:59:00 -
[17] - Quote
Rhes wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. We've been running almost nonstop fleets for the last week killing sov structures in the east. The remark was in reference to the small guy and the "thousand little pricks". You have a 37000 man alliance. 37 thousand pricks is a completely different story. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1671
|
Posted - 2014.02.14 08:20:00 -
[18] - Quote
Rhes wrote:Infinity Ziona wrote:Rhes wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. We've been running almost nonstop fleets for the last week killing sov structures in the east. The remark was in reference to the small guy and the "thousand little pricks". You have a 37000 man alliance. 37 thousand pricks is a completely different story. The first goon corp in Eve had something like 15 people in it. Stop trying to play Eve like a single player game and make some friends. The first Goon corp didn't have to deal with 24 hour staggered timers on 10,000,000 hp sov structures, automated emails from the server, 37000 man coalitions and the ability to drop thousands of ships including caps and supercaps on their heads. It was a very different game. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1672
|
Posted - 2014.02.14 09:07:00 -
[19] - Quote
Tippia wrote:Infinity Ziona wrote:The first Goon corp didn't have to deal with 24 hour staggered timers on 10,000,000 hp sov structures, automated emails from the server, 37000 man coalitions and the ability to drop thousands of ships including caps and supercaps on their heads. It was a very different game. No, they had to deal with something far worse and much more painful: POS sov. Wow. If you think that's worse than the current mechanics I guess you weren't around back then. Had Goons been required to turn up at a time when BoB was at its maximum strength, after being alerted instantly by the server something was under attack, and had thousands of ships magically flying across the universe, including supercarriers and titans, landing on their heads, Goons would have been crushed.
Pre-buffed POS warfare was nowhere near the road block that post sov changes put in place today. That you're trying to assert that fallacy is highly amusing.
Goons are entirely and artificially propped up by the changes Seleene and co made to the game. Remove those artificial barriers to null and watch Goons lose half their sov overnight. Won't happen because we have 100% null sec CSM as usual. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1682
|
Posted - 2014.02.15 01:52:00 -
[20] - Quote
knobber Jobbler wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. But that wouldn't be a sandbox, player controlled space would it then. CFC and N3/PL own most of nullsec because they conquered most of nullsec. Its also worth pointing out that the CFC/N3 coalitions are not defined by an in game mechanic - there is no coalition mechanic, they're both made up of alliances with agreements between them. That isn't CCP's fault - the poor sov mechanics are. The reason CFC is so big is because of the non-sandbox elements. Timers are not sandbox. They're themepark. The entire sov mechanic is themepark. There's only one way to do. You can't sneak a base, you can't do anything but reinforce an asset and then turn up at the allotted time for the battleground...
The only difference to WoW battlegrounds is in EVE the battlegrounds start after 24 hours when everyone is on for the zerg. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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Infinity Ziona
Cloakers
1683
|
Posted - 2014.02.15 08:55:00 -
[21] - Quote
Alavaria Fera wrote:You can sign up for the wonderful Greater Western Co-Prosperity Sphere :) Renters  Or you can read my guide on taking back your content for free and have the whole galaxy at no cost :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 12:57:00 -
[22] - Quote
Kaarous Aldurald wrote:Arkady Romanov wrote:Oh I don't disagree that timers are arbitrary, but I tend to trust the judgment of others who've experienced both forms of SOV system who feel it is the lesser of two evils. It is. Anyone who dealt with pre Dominion sov would never say such a stupid thing as "remove timers". System timezone ping pong is beyond asinine. There is ZERO incentive to set down roots, build anything, or actually live there. Especially not since you can make better money in highsec now. Suggesting it is an act of pure ignorance. System ping pong only occurs because you fail to recruit properly. There's nothing stopping you from recruiting people from other time zones except your own laziness.
If a coalition holds 500 systems but can't defend them at all hours of the day then they can't hold those 500 systems. That's just too bad. Recruit intelligently or fail. This theme park BS for alliances is bad for EvE. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 13:50:00 -
[23] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote: System ping pong only occurs because you fail to recruit properly. There's nothing stopping you from recruiting people from other time zones except your own laziness.
If a coalition holds 500 systems but can't defend them at all hours of the day then they can't hold those 500 systems. That's just too bad. Recruit intelligently or fail. This theme park BS for alliances is bad for EvE.
This is the Infinity Ziona solution to the problems caused by her suggestions. You should be forced to recruit from all timezones, otherwise you shouldn't bother showing up to sov null. Talk about your barrier to entry. That's inarguably worse than the current situation. It's not "themepark" for there to be a system that allows you to actually muster a defense instead of being swept while you sleep. That's just your latest whiny talking point. Yeah you should be forced to recruit from all time zones if you want to keep your space throughout all timezones. Its a global game and should be played as such.
Its not exactly difficult to recruit people from other timezones. If you're a mostly US based alliance you create an advertisement in recruitment forums and in-game asking for non-US timezone peeps to defend in low population times.
Such a huge amount of effort ....
This should have been done from the very beginning when alliances were forming.
Its themepark in that there is only one way to play sov warfare, one ride, one ticket. You reinforce, you get cockblocked by the server with its reinforcement timer, you then show up at the time chosen by the defender, arrange yourself in lines, ... the rest is akin to the old civil war shoot till one side is all dead. Its not dynamic, its not player driven, its not interesting.
Its a garbage crappy theme park that plays out the exact same way every single fight, it doesn't belong in a sandbox game. And Ironically its supposed to the pinnacle of EVE. What a joke.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:08:00 -
[24] - Quote
Also there doesn't need to be a reversion to the old Sov system. It did suck as well but not as much as this new system which is allowing CFC to take over the entire map. While ping pong may have sucked, this sucks even more.
There's no reason that timers could not be removed and something else put in place that replaces timers but gives control of the content back to the players.
While everyone needs to sleep that doesn't mean while your sleeping everyone else should have to wait for you to wake up to PvP against your assets. We all pay the same amount of money, we all deserve to be able to PvP in our play time, regardless of time zone. That includes Sov PvP against Sov assets.
This game, especially the sov aspect, is supposed to be player driven and at the moment its server driven.
The mistake that was made was to tying non-player objects directly into the game, POS and Sov should be based around players, not based around persistent fictional objects deployed in space. You can't kill players while they're asleep or logged off, so there's no need to have nonsense things like timers for players. The only reason for timers is because they took players out of the equation and fixed sov instead to objects.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:10:00 -
[25] - Quote
Kaarous Aldurald wrote:No, it's not themepark. Once again, that's just your new talking point.
What's really themepark is playing timezone ping pong. Every day you have to log in and retake the **** you lost while you were asleep.
What you want is a WoW battleground. What you want is PvP on demand, because you want it. Go back to your kiddie ride, go back to your instant gratification. Because that's not EVE. LMAO. PvP on demand, yes, I want to PvP when I'm online. That's called sandbox. You go places and if shite happens you pvp. The timer system is pure themepark. You need to look up the definition because you're very confused I think :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:26:00 -
[26] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Also there doesn't need to be a reversion to the old Sov system. It did suck as well but not as much as this new system which is allowing CFC to take over the entire map. While ping pong may have sucked, this sucks even more.
What allows the CFC to take over the entire map is that they are BETTER THAN EVERYONE ELSE. They've earned it. But you don't want to earn it, you don't want to earn anything. You just want CCP to hand it to you. Quote:We all pay the same amount of money, we all deserve to be able to PvP in our play time, regardless of time zone. That includes Sov PvP against Sov assets.
I called it. You want on demand PvP, on your terms only, sticking out your lower lip if you don't get what you want all the time. Go back to WoW, your entitlement mindset is appropriate there. Oh, hey Sov assets, right? Does that include POCOs this time? CFC are exactly the same as the average player. They benefit from the timers simply because anyone that wants to attack them has to turn up when they want them to turn up. Trying to pretend that's player driven is laughable.
Like I said in another thread, if insurgents in Afghanistan had to turn up at the time and place of the Coalitions choosing they would be slaughtered. But they're not because they attack dynamically and when and where the Coalition is most vulnerable, you know at night when they're sleeping, when they're travelling in convoy etc.
I want PvP when I run into it, I don't want to advise CCP that I'm going to fight someone in 24 hours, I don't want to turn up at 1am in the morning vs 2000 people because some stupid timer magically makes something invulnerable. If I'm in system and your not and you left your stuff there undefended, yes I want to blow your crap up. That's player driven content.
What you want is protection from CCP, you want to get tucked in at night while mummy CCP makes sure no one hurts your sand castle. You only want to fight when you're sure to have as many people on as possible to help you.
In short, I'm not the one defending magical invulnerability and easy to win PvP. You are. You're the poster child for EvE Alterac Valley battlegrounds apparantly. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.02.15 14:41:00 -
[27] - Quote
OldWolf69 wrote:Infinity Ziona wrote:Kaarous Aldurald wrote:No, it's not themepark. Once again, that's just your new talking point.
What's really themepark is playing timezone ping pong. Every day you have to log in and retake the **** you lost while you were asleep.
What you want is a WoW battleground. What you want is PvP on demand, because you want it. Go back to your kiddie ride, go back to your instant gratification. Because that's not EVE. LMAO. PvP on demand, yes, I want to PvP when I'm online. That's called sandbox. You go places and if shite happens you pvp. The timer system is pure themepark. You need to look up the definition because you're very confused I think :) I strongly doubt you can't get PvP when you are online. Prolly not the kind of PvP you want, or a 100% win situation. Nope, CCP won't come, hold your hand and give you the keys to the Kingdom. But you can keep entertaining us.  You can get a 100% win situation. All you do is get 37000 people in a coalition. Get CCP to implement timers so you can drop as many of those 37000 people as possible onto anyone attacking your stuff, not when they attack it, but when you decide you want to defend it.
CCP does come and hold your hand, they'll even reinforce the node for you so you can bring as many people as possible to prevent any smaller entity, outside of your timezone from taking anything from you, then you can hold onto the keys of the kingdom as long as you like.
Kaarous Aldurald wrote:Quote:I want PvP when I run into it, I don't want to advise CCP that I'm going to fight someone in 24 hours, I don't want to turn up at 1am in the morning vs 2000 people because some stupid timer magically makes something invulnerable. If I'm in system and your not and you left your stuff there undefended, yes I want to blow your crap up. That's player driven content.
No, that's wanting the rules changed to benefit you. That's called entitlement. LMAO. Pot. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
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Posted - 2014.02.15 14:58:00 -
[28] - Quote
Kaarous Aldurald wrote:Oh, yeah, we need to curtail one of the game's primary selling points, because teh soloh playerz don't feel like they're getting a fair shot at it.  Sov is the team game. There are places for teh soloh playerz. But it's not sov null. Your problem is that you're trying to shoehorn your playstyle into the wrong place, and screaming "Sandbox!" at the top of your lungs whenever someone points out how stupid you are. EvE's primary selling point is its "sandbox" nature. CCP simply neglects to mention that Sov warfare is one basic boring themepark ride. That's why people come to EvE and get disappointed with the fleet fights, basically because they're just the same thing WoW battlegrounds, or any of the other realm PvP games except super laggy and buggy..
Kaarus here's a tip for you. A themepark is a repeatable identical and predictable ride. Sov Warfare is a repeatable identical predictable ride. Its always the same, there is only one way to start a sov fight, you reinforce, you wait, you turn up, you pew pew down each others HP.
How you're incapable of understanding that is concerning but I guess we're all not born the same eh...
This has nothing to do with solo or soloers. As I have stated before I have no interest in Sov warfare in its current form. There are games that offer more interesting sov PvP than EVE. In fact, EvE would have to offer the WORST mass pvp of any game on the market. Unless of course you like disconnecting repeatedly, having modules not functioning, black screening over 10 hours of 10% Tidi.
If they implemented a proper functioning playable mode of mass pvp I would be all for it. But in its current form it is about equal to a very buggy alpha. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
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Posted - 2014.02.15 19:05:00 -
[29] - Quote
Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage.
I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have.
When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure.
It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1689
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Posted - 2014.02.15 19:26:00 -
[30] - Quote
Onictus wrote:Infinity Ziona wrote:Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage. I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have. When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure. It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space. Yeah so. What is it to you? You couldn't defend PB if you v wanted to, the same way Unclaimed and Tribe couldn't.....if a pair of +1000 man alliances couldn't hold PB you and your ten alts damn sure couldn't. You know the trick to PB? You need to hold our at least have standings with whomever holds Querious AND Delve our you have no way back to empire without going through 50 jumps off hostile space. "Yeah so" . . . It clearly shows you didn't earn your space and the only reason you keep it is because timers and auto emails along with power projection allows you to. In short these big blocs are completely propped up not by hard work and effort.
Without automatic emails and timers to protect "your PB" and not a CFC in sight for months, that space would have been taken by people who would have fought for it and used it.
CFC are simply riding the timer gravy train for everything it's worth. It's why you get all constipated and outraged when anyone criticizes timers.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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Infinity Ziona
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Posted - 2014.02.15 21:05:00 -
[31] - Quote
baltec1 wrote:If we remove timers it will mean you will have to have a fleet on guard duty 24/7 and a large one at that. We can burn through any structure in a matter of minutes so IZ's idea would make it impossible for smaller alliances to hold anything in null. Hell it would be impossible for most of the big alliances to keep hold of anything.
I said timers are a big problem. I didn't say simply removing them was a solution. The solution would have to be a balanced redesign of the whole system not just ripping out timers. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1692
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Posted - 2014.02.15 21:25:00 -
[32] - Quote
Malcanis wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec? You have forgotten NPC 0.0, which offers excellent opportunities, but with regard to sov 0.0 you're bang on the money. NPC null seems to be packed full of surrounding alliance peeps too. Venal is packed with CFC, so is Outer Ring, last time I went there FCon was busy cleaning out small corp POS and POCOs, Likewise the SOE area next to FADE... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
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Posted - 2014.02.16 05:47:00 -
[33] - Quote
Onictus wrote:Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything. In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals. .....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable. Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating. I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such. I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy. Nothing changes, its just MORE aggravating. It should be aggravating to an extent. Everyone forgets quickly the difficulty of the past and is always pushing for faster better easier. It used to take me 2 days to download 10 mb from a bulletin board, now if it takes me 5 minutes I'm cursing and swearing at how slow my connection is today.
We used to live out in Null with 100 jumps of pure terror (if you were carrying mega and zyd) to high sec in T1 industrials and we survived. To move 5 ships across EVE would have taken something like 1000 jumps. There were no regional jumps every few systems. Just HED-GP choke and another route through Fountain (I lived in Stain).
The fact is that its never been easier to do logistics or live in null but the brains plasticity quickly gets used to the new ease and wants its easier. Its gotten to the point its so easy in your 37k man coalition that there really is no way for anyone to defeat that except to create another 37k coalition.
This - shows two modes of connecting EVE and its regions. The first with low connections creates ponds. The second creates a lake.
With ponds if a guy fills his up and wants to take over another pond he has to do some serious travelling. With ponds there is no major incentive to NAP everyone in other ponds since other ponds dont pose an immediate threat (they're not next door).
With lakes (which is what we currently have) everyone is connected to his neighbor. In a lake its mandatory to nap everyone around you or kill them. Everyone around you poses an immediate threat. The addition of many many regional jumps turned EVE from a pond game to a lake game.
So while your moving 5 ships took 2 whole hours it should probably have taken longer for the health and benifit of the game as a whole. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 13:51:00 -
[34] - Quote
Kimmi Chan wrote:Infinity Ziona wrote:Onictus wrote:Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything. In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals. .....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable. Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating. I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such. I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy. Nothing changes, its just MORE aggravating. It should be aggravating to an extent. Everyone forgets quickly the difficulty of the past and is always pushing for faster better easier. It used to take me 2 days to download 10 mb from a bulletin board, now if it takes me 5 minutes I'm cursing and swearing at how slow my connection is today. We used to live out in Null with 100 jumps of pure terror (if you were carrying mega and zyd) to high sec in T1 industrials and we survived. To move 5 ships across EVE would have taken something like 1000 jumps. There were no regional jumps every few systems. Just HED-GP choke and another route through Fountain (I lived in Stain). The fact is that its never been easier to do logistics or live in null but the brains plasticity quickly gets used to the new ease and wants its easier. Its gotten to the point its so easy in your 37k man coalition that there really is no way for anyone to defeat that except to create another 37k coalition. This - shows two modes of connecting EVE and its regions. The first with low connections creates ponds. The second creates a lake. With ponds if a guy fills his up and wants to take over another pond he has to do some serious travelling. With ponds there is no major incentive to NAP everyone in other ponds since other ponds dont pose an immediate threat (they're not next door). With lakes (which is what we currently have) everyone is connected to his neighbor. In a lake its mandatory to nap everyone around you or kill them. Everyone around you poses an immediate threat. The addition of many many regional jumps turned EVE from a pond game to a lake game. So while your moving 5 ships took 1 whole hour it should probably have taken longer for the health and benifit of the game as a whole. Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it. Well its too late really for change now. Look at Marlona's map. If things continue as they are, you'll see a complete blue donut in a matter of months. I feel sorry for Providence lol. Perhaps they'll be spared and kept as a sort of west bank palestine (as long as they do what they're told).
Whats peculiar is CCP have just sat there doing nothing and the only peep we've heard was some lame "we have no plans for sov in the near future"... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 13:59:00 -
[35] - Quote
Benny Ohu wrote:Kimmi Chan wrote:Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it.
thoughts: if an idea involves 'let's make things difficult and tedious to try and solve a problem' it's a bad idea if an idea involves 'let's deliberately attempt to reduce player interaction' it's a bad idea if an idea involves 'let's reduce incentive for emergent gameplay' it's a bad idea if your objective is 'let's try to nerf coalitions' a bad idea will result if the source is infinity ziona it's a bad idea Biased much lol. If an idea results in this... its a bad idea. Also I'd like to point out something you're missing, ponds are and were not my idea, it was how EVE was designed. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:10:00 -
[36] - Quote
admiral root wrote:Infinity Ziona wrote:If an idea results in this... ...it's because the majority of the players have permitted it. No its because whether theres a CFC in system or not as soon as you attack something CFC gets an email from the server. Its because when you attack something no matter how much stealth, teamwork and cunning you use its defeated by that email. Its because no matter how many ships you bring that thing is not killable when you choose to attack it. Its because CCP have allowed the formation of coalitions that if they were countries would put them at number 30 in terms of population from smallest to biggest.
And turning up at the time chosen by those coalitions is suicide. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:18:00 -
[37] - Quote
admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:If an idea results in this... ...it's because the majority of the players have permitted it. No its because whether theres a CFC in system or not as soon as you attack something CFC gets an email from the server. Its because when you attack something no matter how much stealth, teamwork and cunning you use its defeated by that email. Its because no matter how many ships you bring that thing is not killable when you choose to attack it. Its because CCP have allowed the formation of coalitions that if they were countries would put them at number 30 in terms of population from smallest to biggest (they're bigger than Monaco, Gibraltar, Virgin Islands etc). And turning up at the time chosen by those coalitions is suicide. Boo hoo. Raise up an army and crush them if they bother you. The CFC is vastly outnumbered by the rest of the player population and there's plenty more whinebears where you come from. lmao :) Thank you for your input, I printed it out and will process it the next time I need to take a crap...
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Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:26:00 -
[38] - Quote
admiral root wrote:Infinity Ziona wrote:Boo hoo. Raise up an army and crush them if they bother you. The CFC is vastly outnumbered by the rest of the player population and there's plenty more whinebears where you come from. lmao :) Thank you for your input, I printed it out and will process it the next time I need to take a crap... You can be part of the problem or part of the solution. Evidently you prefer the former. Your suggestion was asinine. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:34:00 -
[39] - Quote
admiral root wrote:Sentamon wrote:The only thing that needs nerfing and extremely heavy nerfing is the fact that a small group of people can control all of nullsec though absolutely horrendous game mechanics that let you project all your power anyplace at anytime. It's almost as if you haven't read the thread before posting, because the solution to this has already been given - raise up an army and take the space you want from whomever currently holds it. If you're not prepared to put in the effort to achieve the desired result quit whining about those who do. Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:40:00 -
[40] - Quote
admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:51:00 -
[41] - Quote
admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. The biggest obstacles are the artificial ones you keep erecting in order to save face whilst doing nothing. No the biggest obstacle to your idea is the mechanics for your idea to work. Which don't exist. You obviously have no idea how things work in EVE.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:52:00 -
[42] - Quote
Kaarous Aldurald wrote:admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. The biggest obstacles are the artificial ones you keep erecting in order to save face whilst doing nothing. Very much this. IZ needs to either grow a pair, or shut up for once. Stop whining for CCP to do your work for you. Oh the Ironics. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
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Posted - 2014.02.16 14:55:00 -
[43] - Quote
Kaarous Aldurald wrote: CCP needs to do it for me
Fixed it for you.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1704
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Posted - 2014.02.16 21:56:00 -
[44] - Quote
Ninteen Seventy-Nine wrote:Kaarous Aldurald wrote: Of course. But when it's used to compensate for the inadequacy of current game mechanics, is when it's an issue.
Such as the voice chat thing., or drone assist.
It's not "easier". It's "less unnecessarily complicated". That's like telling me you'd be against unfucking the overly complicated POS mechanics because it would make the Goons' lives easier. (which it would) Or that you would be against unfucking the Drone system (also one of the most outdated mechanics in the game), because it would make their Domi doctrine better.
Fixing aging, outdated mechanics is not an "Us vs Them" thing, no matter how much you divisive anklebiters try to move the goalposts.
I can agree to a point, but we obviously disagree at what point a degree of difficulty might be desired. I'm not in this to change anything "for Goons" and I'm not sure why you keep bringing them up. I can completely agree that bad game mechanics should be fixed, what particular individuals may benefit from it today doesn't matter much to me. You talk about "us vs them" but you're the only one talking about that. And you seem to be getting a little out of control. Swearing and calling people names? Maybe you need to take a break from the internet?  That's just Kalrus, he's a bit of an emo poster. :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1704
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Posted - 2014.02.17 02:11:00 -
[45] - Quote
Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. Its also likely statistically flawed. The likely reason that most bots CCP has found are in and around Jita is because of population density and player reporting. Its more likely that bots in and around Jita would be noticed and reported.
Its also likely that null sec bots, even when they're noticed are not reported because the likelihood that bots are blue and blues won't report other blues is very high. Additionally null sec bots are programmed to warp to POS or station when non-blues enter local so its more likely that null sec botting will not be observed by neutrals at all.
The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1705
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Posted - 2014.02.17 05:33:00 -
[46] - Quote
La Nariz wrote:Infinity Ziona wrote:Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. Its also likely statistically flawed. The likely reason that most bots CCP has found are in and around Jita is because of population density and player reporting. Its more likely that bots in and around Jita would be noticed and reported. Its also likely that null sec bots, even when they're noticed are not reported because the likelihood that bots are blue and blues won't report other blues is very high. Additionally null sec bots are programmed to warp to POS or station when non-blues enter local so its more likely that null sec botting will not be observed by neutrals at all. The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection. Wait CCP numbers are statistically flawed and wrong but, according to you they weren't wrong when they nerfed null bounties so how are they wrong about bots being mostly in highsec? I guess CCP is only wrong when they disagree with your world view. (Not when you catch them back peddling or contradicting their economist though.) Further proof you and the rest of the pro-highsec people should be ignored. They're wrong because they're not omnipotent and know where every bot in EVE is. Like I said, bots will be reported more often in high density space and high sec. They will be rarely reported in null because in null they operate on a warp to POS / Station as soon as a nuet or red enters system and blues will not usually report their own blue botters. In fact I have heard that alliance directors in the past advising not to report blues as botters and I've heard that in Goonswarm you're likely to not be appreciated if you report blue botters. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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